The large collection of resources used by the Filecreator
The Costumes of BBC America’s Copper
dsfgnbdghcfg YES PLEASE
So my friend Night expressed a general desire for help with profiles, and I figured I’d go ahead and whip this up! I’m no anatomy master or anything, but this is stuff that helps me quite a bit, so I figured I’d share… even if I have no idea how helpful it actually is. Writing tutorials is hard! Ah well, I hope it can be of some use.
Basic skin texture tutorial
- Create a new layer over the original and eyedrop both a light and dark tone from the base work. These two colours are what we’ll use as the shadows and highlights of the speckles in the skin. To paint the texture, we need to use a grainy or dotted brush.
- Set the brush Opacity and Flow to 60-80%. Now we can paint in our dark speckles, paying close attention to creases and folds in skin (build the texture up in these darker areas). Now do the same with the light colour, with the focus on painting the highlighted parts of the skin rather than dark.
- We’ll grab the eraser now, set as a soft round brush with low opacity, and gently erase the ‘harshness’ of the texture away. We could just turn down the whole layer’s opacity but it won’t look as natural (trust me!).
Some areas will need to be generally darker, some lighter, it’ll obviously vary depending on subject. Also, taking a step back every now and then to observe clarity in the texture can help you determine whether it needs fixing or looks realistic enough.
- Now we’ll create another new layer, and again taking the brush (larger in size this time, same opacity/flow) loosely spatter it across the skin in both dark and light. This adds another dimension of detail. Once again, take the eraser and lightly brush over the layer to tune it down.
- To enhance the sharpness and overall level of detail that can be seen, we can bump up the definition by adding this quick textural overlay. I usually leave this part until the very end of the process as it pulls the painting together and is oh so satisfying seeing the level of detail jump up when the gritty texture is added.
… I apologize for any weird typos and for my horrible handwriting in this. I am very tired. And I really don’t know why I choosed to handwrite the text. I’m stupid, but this was very fun to do.
Please note that some of the last illustrations are pretty old, but should still serve as okay examples of different faces. I wished I could make more examples, but I’m very very tired and this took me several hours to do. Anyway, I hope this will help you out.
Will make a polished-version for dA sooner or later…
Okay, I’ve become rather irked by how much the boobs-n-butt pose is so harped on, as if it’s some hilarious, impossible thing. These were done on a whim, so I apologize for the small/crappy photos and sketchy outlines. Once I find my camera again, I’d like to take some shots that show the whole body and how this pose actually works.
These are all practical positions, and they were all relatively comfortable to do. Even though the boobs-n-butt pose looks a little funny, it’s entirely plausible and anatomically correct (although it can be taken too far). So, don’t be afraid to draw it. Hopefully these photos help a little with drawing such positions!
the reason those sorts of ass-n-tits poses are often criticized is because they reduce women - usually superhero women - to nothing more than a pair of breasts and an ass while their male counterparts are off fighting The Bad Guys in poses that are significantly more reasonable and generally plausible for fighting
meanwhile the girls are over there twisting and writhing around to give male viewers a nice view of their ~assets~ because that’s clearly the important part
i mean sure poses like this will work in pinups and things when practical posing isn’t as needed but when you’re supposed to be socking a guy in the jaw and generally kicking ass/taking names, it just …won’t work.