The large collection of resources used by the Filecreator
instructions given to japanese school girls teaching them how to properly hold and defend themselves with an axe.
Also pretty sweet as reference oWo
Please join me in a friendly conversation, followers and activists.
I would like to start off with an introduction;
My name is Daniel and I am a student Game Art. I am very interested in narrative design, visual art (obviously) and I always want to learn more about the things that interest me. This is the reason why I keep an eye on the FeministFrequency’s Damsel in Distress series.
After all, if you do not know what is wrong with a trope, you wont know what to change about it for the good of your narrative.
I do not mean to attack anyone with this post, I do not mean to start a war.
I know that I risk that this post will be hijacked by zealous supporters of either side of the discussion, but I hope that at least some people can take the time to explain the reasoning behind the included screenshots.
Miss Sarkeesian uses the game Spelunky as an example that shows, as far as I understand it, how a game developer can completely miss the point about the Damsel in Distress trope. For example, in this case, by switching it out for a male or a dog that you can save instead of the fair maiden.
She points out in screenshot 6 that, if a female character is easily interchangeable with a dog, something has gone wrong and in screenshots 7 and 8 she mentions that a mere Genderswap is not a quick and easy fix for these types of characters because of the underlying cultural differences.
One has pre-existing cultural stereotypes while the other has not, as pointed out in the final screenshot.
I have finished the complete video, hoping that she would devote more time explaining the point that she is trying to make here, but there is nothing that I picked up that does so. Again, this might be just me, please inform me if it does.
The way that I understand from miss Sarkeesian’s analyses of the “Distress” characters, is that she took a look at the characters selectable as your Damsel Style and noted that you can pick from a bust heavy female, a Chippendale dancer and a dog.
She took a moment to try both the human options for the footage, made notes of how Spelunky treats the Damsel trope and then continued her research into this heavy, messy pile of materials that we call Videogames.
I have no real way of knowing how she did it, naturally, but that is how it seems to me. Because looking at the footage provides by her in her video, there are some things in the visual design of the characters that catch my eye.
Both the male character and the female character run around helplessly, as seen in screenshot 7. Both can be knocked out, carried and tossed around in the same manner. Both get an equal treatment in that respect.
The female “Damsel style” character wears a chique gown, has perfect flowing blonde hair and has, as miss Sakeesian already pointed out, quite the bosom. All in all, a stereotypical pretty woman.
The male “Damsel style” character wears an oversized bowtie and a matching pair of underwear, presumably a thong. His jawline is stereotypical broad and manly, especially compared to the main character’s round face. His shoulders are broad and you can count his abs from afar. He even sports quite the healthy dose of hair in typical bishonen fashion.
But when he runs around in panic, his arms flail around wildly and his imperfect teeth are visible for the player.
Both Damsel style characters are not dressed for the environment, both have no idea what to do and both require you to save them before something kills them.
When I look at these designs and animations, I`d say its not the Damsel in Distress trope that they are going for, but more the “Brainless Beauty" or "Too dumb to live" tropes. These people (and the dog) are unfit to be in the location that you find them. How they got there is anyone’s guess. If they had been placed there by an antagonist or if they were your only objective in the game, they might have fit the Damsel in Distress trope better.
But as it stands now, with the visuals and the gameplay elements as they appear to be to me, I cannot see what the point was that miss Sarkeesian was trying to make with Spelunky.
To me, the female design re-enforces the pre-existing stereotype that wealthy rich women that are dressed for a girls-night-out are unfit to walk around in a cave system inhabited by snakes and skeletons, while the male design re-enforces the pre-existing stereotype that muscular, superficially pretty men in bow-ties and thongs are unfit to walk around in a cave system inhabited by snakes and skeletons.
You need Spelunking gear, knowledge and a good preparation for that kind of thing, just like the main character has.
I think this post has gone long enough. I do hope that somebody can share some thoughts on this, share your point of view on the matter and make me, and others, a wiser person.
Again, this is not an attack or something like that against any group of people, just a part of my quest for knowledge and understanding.
Thank you very much for reading this through, I hope to hear from you soon.
The problem I am seeing with many feminists is that they misunderstand the entire point of the movement.
A feminist wants women to be equal to men, not to place women up on a pedestal. This means the damsel-in-distress trope can still exist and still be used in a video game. As you said, not everyone is equipped to go spelunking or fight bad guys or whatever. The inclusion of a “male damsel” and a non-sexualized animal is actually a very good show of equality, and the chippendale outfit is a good jab at the original damsel included in the game. I consider it a positive inclusion.
Omission is a form of insult. We cannot remove the deep-rooted concept of the damsel in distress from our cultures and it would be unrealistic to do so. It’s like if we decided, as a culture, that we didn’t like spiders so we were never going to talk about spiders again and pretend they didn’t exist. Yes, it’s something we CAN do, but it’s also very immature.
While I am all for more women going out there and “rescuing themselves”, as it were, there is nothing wrong with a woman or a man who wants to *be* rescued.
Taking this “Offshore” for a moment to spare my followers on the main account.
I did chuckle at the end of the video, around the 19:30 mark.
The game she describes here starts off completely the same as a hypothetical game concept we made for a class assignment, where you play as the princess who.. ‘sees herself out of the enemies castle’ and helps the noble knight who was coming to save her as well.
The biggest problem right now is the saturation factor.
There are so many male oriented power-fantasy games right now, that its very easy to say that all games are like that.
(Even though there are the fair share of female players who like these types of games)
The first part of the cloud tutorial is finally here :D You can view the full version on my dA. Part 2 will be posted after I get back from SacAnime.
Here’s the free download to the Photoshop brushes.
I hope this will be helpful to you guys! Have fun painting!
-Gif of the tutorial work progress (best viewd in Firefox)
Hey kids! If you’re a filmmaker, animator, or storyboard artist and you don’t know what screen direction is, you might want to read this.
For the record, there are always exceptions to the rule in filmmaking, which is why I pointed out 3 examples here.
I’ve also found that comic books tend to NOT take screen direction as seriously as film does, but I’m still on the fence if this is wise or not. My favorite comics pay close attention to screen direction so as to not confuse the reader.