The large collection of resources used by the Filecreator
how to spell circles like
for photoshop, thought as long as your program allow to make elipses, or other shapes and use layers, it should work too :P
There are few ways. This is the one I use because I like final effect the most:
again, there are other methods, but I like this one the most :P
I’m not taking part in arcane skins contest, but maybe if someone plan to make their own runes and and spell circles they will find this useful.
Dani Moonstar’s Sword in progress, designend by the amazing Zach Fischer Comics & Illustration!
As promised, here a complete step my step mini tutorial of the sword I’ve finished only yesterday! The construction cost me around 20 hours plus 8 hours for painting.
The base was a combination of two pvc pipes (different thicknesses, which can be easily slided together), balsa wood and EVA foam. Balsa wood and EVA foam are very lightweight and easy to carve with a dremel, so they are some of my favorite materials for a prop base. Since they are pretty breakable however, it was necessary to cover them with Worbla to make them more durable and solid. Also the whole sword can be separated in two pieces so it’s easier to transport it. To connect both pieces I’ve just made hole throw both pvc pieces and fixed them then with a screw.
I also wanted to light up my gemstones, so I’ve left some space for a 9V battery in the bottom part and then connected 12 3V LEDs with a simple circuit (three LEDs in serial, connected then in 4 group parallel). You’ll find a tutorial for the LED gemstones here: http://www.youtube.com/watch?v=pszN08KCNUc
Then the whole circuit is connected with some tiny plugs between top and bottom. So hide the battery, screw and cables I also added some detachable pieces which are fixed with velcro to the sword. Not the best solution and I guess I’ll replace the velcro with magnets later.
At the end the sword was primed with around 6 layers of wood glue and then painted with acrylics by hand.
And yeah, that’s pretty much all! Hope this help you with your own projects!
Wanna read more tutorials? Check out my page: http://kamuicosplay.storenvy.com/
Or read my cosplay making books: http://kamuicosplay.storenvy.com/
Firaxis Games’ concept artist Sang Han Sang on how to give your digital art a traditional look and feel. [source]
00. BEFORE YOU BEGIN
Many people have tried using brushes that simulate analogue bristles, but they may not have thought about how the paint is applied. Traditional painters take great care in applying each stroke of paint, which has been thoughtfully blended to the right colour and value on a palette.
Since the digital medium is so fast and forgiving, we tend to dive right in without much thought and noodle around until something happens. I think this leads to muddy colours, and the energy of the initial gesture gets lost.
01. SKETCH IT OUT
I begin with a rough sketch, trying to keep it loose and gestural. It’s difficult to think about design, colour, lighting and composition all in one pass so I break it down into steps and keep it simple at the beginning. These early steps are important because not only are they the foundation for an entire painting, but some of these strokes may show through in the finished work.
02. LAYER IT UP
Here I create a new layer and change the mode to Multiply. I then paint on this layer with a colour that resembles yellow ochre or burnt sienna. This will help to gauge value and colour more easily than if it was a white canvas. I could have simply filled the layer with a flat colour, but again, the painted strokes may show through and add to the final painting.
In this step, I block in the local colours and start rendering. As I do this, I try to remember not to overly blend or noodle around too much, as mentioned above. One of my goals is to retain the energy of each brush-stroke and put paint down with a sense of conviction. Sometimes I put a single stroke down, undo it and repeat this process many times until I’m satisfied.
04. LEAVE MARKS
Keep in mind that you don’t have to render everything. You’ll notice in traditional paintings, certain details are kept as abstract marks. This adds another level of interest to the viewer. As you get closer to the end of the painting, lay the strokes down with lower opacity to give the effect of thicker paint. I like to do this when rendering certain accents, such as highlights.
I need this like burning.
Have some Rumplestiltskin clothes reference because reasons. Might come in handy in the future for me and maybe for some other people, artists, cosplayers,